Copyright: Copyright © DXS


Contents

Absolute Memory

http://www.xdgames.com/memory

How To Play

How To Create New Levels

Support

Ordering Information

License

Copyright


How To Play

Absolute Memory is an exciting puzzle game. You should guess all pair cards for the time given. Flip over pairs of matching cards to find matches. Try to clear the board in the shortest time possible. The game has many levels with excellent colorful graphics.You can download new levels from game homepage (http://www.xdgames.com/memory). You can also create new levels yourself and add them into the game.

The object of Absolute Memory is to continue playing as long as possible. The game is over when time is out.

To Start a New Game:

Click any picture button at the left side of the window.

To Start the Game in Training Mode:

Click and choose any level in any picture button at the left side of the window.

To Pause a Game:

Press Pause button at the toolbar.

You can also press ESC during a game. This will not only pause the game, but also minimize Absolute Memory to the task bar.

Scoring

The current game starts with an initial score value, which increases with each successive playing level.


Support

If you have any problems registering or running Absolute Memory please don't hesitate to contact us via email at info@xdgames.com

Amazing Blocks Online

You may find lots of usefull information and update version at

http://www.xdgames.com/memory


Ordering Information

Absolute Memory is shareware you must register the program to continue using it after 10 day trial period. The registration fee is only $10. Once registered, you remain a registered user for this and all future versions of Absolute Memory. Registered users will receive information about latest versions of the game via e-mail.
In order to register, you should first receive the registration information (see further) and then, in the reminding window, enter your name, email and registration code

Secure Online Ordering
You can order the fully licensed version of Absolute Memory over the Internet from BMT Micro or RegNow with any major credit card. The ordering page is on a secure server, ensuring that your confidential information remains confidential. As soon as we'll be notified that your order has been processed (usually in one business day), we will provide you with the Registration Code which will register your copy of Absolute Memory. As soon as you have entered your personal Registration Code the program is transformed into a fully working version which is licensed to you.

https://www.regnow.com/softsell/nph-softsell.cgi?item=2042-3

https://secure.bmtmicro.com/ECommerce-OnSite/50103.html

Note:
If you've made a payment (through any of the services listed above), but haven't got a confirmation letter with your registration code within a reasonable amount of time (two business days for credit card payments or two weeks for other payments), please notify us about that! It may mean, by the way, that the e-mail address in your order form is invalid.

Telephone Order
Call 877-353-7297 (USA and Canada; toll-free) or 425-392-2294 (other countries; regular) and provide the operator with information about you and your credit card. (The product ID of Absolute Memory 2042-3).

Ordering by check via Postal Mail
Write out the check to Register Now! (The product ID of Absolute Memory 2042-3 should be mentioned on the "memo" of the check.)

Register Now!
Dept# 2042-3
PO Box 1816
Issaquah, WA 98027
United States of America


License
User License Agreement for Dimension X Software

This user license agreement (the AGREEMENT) is an agreement between you (individual or single entity) and X Dimension Software (XDS), for the Absolute Memory game software (the SOFTWARE) that is accompanying this AGREEMENT.

The SOFTWARE is the property of XDS and is protected by copyright laws and international copyright treaties. The SOFTWARE is not sold, it is licensed.

LICENSED VERSION

The LICENSED VERSION means a Registered Shareware Version (using your personal registration number) or an original fully working version of the SOFTWARE. If you accepts the terms and conditions of this AGREEMENT, you have certain rights and obligations as follow:

YOU MAY:

1.	Install and use one copy of the SOFTWARE on a single computer.

2.	Install a second copy of the SOFTWARE on a second computer only if you are the main user of this computer (home computer or laptop for example).

3.	Install the SOFTWARE on another computer only if you change main workstation. In such a case you must uninstall the software from the old computer.

4.	Use the SOFTWARE via a network, only if you have purchased a site license. The number of users must not exceed the number of stations specified in your site license. For purchasing of site license contact XDS on info@xdsoft.com.

5.	Make a copy of the SOFTWARE for archival purposes only.

YOU MAY NOT:

1.	Copy and distribute the SOFTWARE or any portion of it.

2.	Sublicense, rent, lease or transfer your personal registering number.

3.	Sublicense, rent or lease the SOFTWARE or any portion of it.

4.	Decompile, disassemble, reverse engineer or modify the SOFTWARE or any portion of it.

5.	Copy the documentation accompanying the SOFTWARE.

UNREGISTERED SHAREWARE VERSION

The UNREGISTERED SHAREWARE VERSION means an Original Shareware Version of the SOFTWARE that has not been registered with personal registration number.

YOU MAY:

1.	Install and use an unlimited number of copies the UNREGISTERED SHAREWARE VERSION for a trial period of 10 days.

2.	Make a copy of the UNREGISTERED SHAREWARE VERSION for archival purposes only.

YOU MAY NOT:

1.	Sublicense, rent or lease the UNREGISTERED SHAREWARE VERSION or any portion of it.

2.	Decompile, disassemble, reverse engineer or modify the UNREGISTERED SHAREWARE VERSION or any portion of it.

3.	Copy the documentation accompanying the UNREGISTERED SHAREWARE VERSION.

4.	Use the UNREGISTERED SHAREWARE VERSION after your trial period of 10 days.

DISTRIBUTION:

You are hereby licensed to make as many copies of the UNREGISTERED SHAREWARE VERSION as you wish and distribute it to anyone provided that all files are intact. You must distribute the install form of the UNREGISTERED SHAREWARE VERSION (you must distribute the setup file, not the files resulting of an installation). You are not allowed to sell the UNREGISTERED SHAREWARE VERSION (except payments for shipment and handling charges). Computer magazines are authorized to distribute it on any cover disk or CD-ROM without preliminary permission. Please inform us by email info@xdsoft.com each time you distribute the UNREGISTERED SHAREWARE VERSION.

WARRANTY DISCLAIMER

The SOFTWARE is supplied "AS IS". XDS disclaims all warranties, expressed or implied, including, without limitation, the warranties of merchantability and of fitness for any purpose. The user must assume the entire risk on using the SOFTWARE.

DISCLAIMER OF DAMAGES

XDS assumes no liability for damages, direct or consequential, which may result from the use of the SOFTWARE, even if XDS has been advised of the possibility of such damages. Any liability of the seller will be limited to refunding of the purchase price.


Copyright
Copyright, authors

Absolute Memory for Windows 95,98 & NT 4.0

(c) 2000-1999 X Dimension Software - All Rights Reserved

Authors :	Alexander Shelemekhov

Vladimir Noskov

WARNING: This computer program is protected by copyright law and international treaties. Unauthorized reproduction or distribution of this program in its licensed version, or any portion of it, may result in severe civil and criminal penalties, and will be prosecuted to the maximum extent possible under the law. Your Registration Number is strictly Personal and is not transferable to anyone.


How To Create New Levels

The game pack consists of levels, for each level it is necessary to make:

- Images

- Back side image

- Background image

- Icon

- Description file

After that start the game and if all is made correctly, new level will appear.

All resources will be automatically packed in the *.pak file

Send this file to us and we shall place it on the game homepage.

1. Images

All images should be gif-format files, with a graphic palette size not less than 4 colours. Image size we recommend to make from 50x50 up to 120x120 pixels. For example 100 pixels width and 60 height.

The quantity depends on number of lines and columns on the level. For example, 5x4 it is 10 images.

2. Back side image

Image size should correspond with the pictures size, file format - gif.

3. Background image

Image size can be any, file format - gif.

4. Icon

Icon size 48 on 48 pixels, file format - gif

5. Description file

After you have created images (for example, in a Adobe PhotoShop or in the PaintShop Pro), copy all files in the Absolute Memory directory.

Make usual text file with the PAK extension. For example, in the Windows notepad.

In the first line it is necessary to specify:

ABSOLUTE CONCENTRATION PACK FILE (ASCII)  (This line should be typed absolutely precisely!)

Save = output binary file name

Name = level name

Level = level number

Id = pack identifier (identical to all pack's levels)

Author = author name

Icon = icon file name

Perline = columns quantity in a level

Bkside = back side file name

Deltax = horizontal distance between images in picsels.

Deltay = vertical distance between images in picsels.

Tip = pop-up hint

Time = time limit in seconds

Image = image file name

...

For example:

ABSOLUTE CONCENTRATION PACK FILE (ASCII)

save=cars\cars.pak

icon=cars\icon.gif

background = cars\scnbk.gif

name = TOYOTA

author = Alexandr A. Shelemekhov & Vlad A. Noskov

id={EF1A4FA0-F952-11D2-9780-00C06C581491}

tip=TOYOTA CARS

level=1

time=200

perline = 6

deltax = 5

deltay = 5

bkside=cars\bk.gif

image=cars\0.gif

image=cars\1.gif

image=cars\2.gif

image=cars\3.gif

image=cars\4.gif

image=cars\5.gif

image=cars\6.gif

image=cars\7.gif

image=cars\8.gif

image=cars\9.gif

image=cars\10.gif

image=cars\11.gif

image=cars\12.gif

image=cars\13.gif

image=cars\14.gif

image=cars\15.gif

image=cars\16.gif

image=cars\17.gif

image=cars\18.gif

image=cars\19.gif

image=cars\20.gif

image=cars\21.gif

image=cars\22.gif

image=cars\23.gif